/                   \
                      /                     \
                     /                       \
                    /                         \
                   /                           \
              \               OF THE                /
               \             MAGICIAN              /
                \                                 /
                 \                               /
                  \                             /
                   \                           /
                    \                         /
               BEINGNESS ----------------- ABILITY


A range of meditational exercises will be given in sections 2.1 to 2.9, ranging from the very simple to the heavy movers, in order of enlightenment required. Work through them until one finds one's current level. There should be enough samples to allow the reader to construct exercises to suit his requirements. All the intermediate steps have been omitted. Pay special attention to the notes on conscious walking. This is necessary for all exercises. The objective is to wake up everything, the good, the bad and the ugly, and bring it into real time. Things can be evaluated in real time and corrected to suit current requirements. There is also a cosmic principle that one cannot have what one cannot allow others to have. What appears to be an outside entity may a little bit closer to home. Thus when it comes to third party meditation, include the following as subjects:-

Everything, Everybody, Everyone. WHAT TO DO WHEN THINGS GO WRONG. See section 2.9. SOLVE YOUR PERSONAL PROBLEMS. All people have problems. To a person who has his emotional affairs in order, these are challenges, posed by two or more things being in conflict with each other, and the conflict is quite obvious. When problems crowd into one's own universe, then even the solutions can be in conflict with each other. The solutions can conceal the original problem, at which point it becomes a personal problem. To solve one's personal problems, take some blank sheets of paper. Write a personal problem across the top each. Underneath each problem, list out all the possible solutions. Do not leave out the anti social solutions, like murder, bank robbery (for shortage of money), or prostitution. They may be applicable. Go on until one has listed every possible problem, and every possible solution. At this point, one will be free of all personal problems, and will probably go high with elation. Freedom from personal problems is an emotional experience, and thus can only be experienced once. Once successful, do not try it a second time. Overdone spiritual exercises, put a person back to where he started. This rule often causes trouble to regular churchgoers. WRITE YOUR LIFE STORY. Why drop your sins on some poor crucified rabbi? You can take responsibility for them yourself. In the last section, we dealt with personal problems. We shall now deal with personal responsibility for actions. This will take rather longer than personal problems.

  1. Take a ring folder, and a pad of paper suitably punched to fit the ring folder. Take a sheet of paper, put your then age or the date of the area, you are currently inspecting, in the left hand column, and what you did at the time across the rest of the page.
  2. Try to start with the earliest incident you can recall, and work forward in time.
  3. Old incidents can be inspected, and evaluated in real time.
  4. No incident may be written down more than once.
  5. It may take about 3 days for memories requested from the subconscious, to surface into consciousness.
  6. If an incident need to be rewritten, then throw away the original notes on that incident. This is not a case of writing 100 lines, "I must not pull girls pigtails".
  7. Should a person doing this, start putting down, what others have done to them, then they will dope off, or go to sleep.
  8. Make up the book from the earliest incident one can remember up to the present day. Pages can be inserted as required.
  9. Continue until one can take responsibility for all one's actions. If one goes high with elation, that is a sign to stop. In this way, it is quite easy to psychoanalyse one's self. One can do without the high cost of an analyst. There is also no analyst to explain wrongly, the meaning of everything. As one gets older, so the earliest incident one can remember, gets later and later. Thus a child can often remember back to birth, while someone in middle life may not be able to remember anything before the age of 10 years. This has lead analysts to say that psychoanalysis is useless for anyone over forty years of age. This is an admission that their techniques are somewhat crude. One just has to use higher spiritual exercises as well to get the same result. It is quite easy to over run this exercise. However there are plenty of other exercises in this book. Avoid writing anything down twice. TIME LOOPS. Any single action by a person, will alter the World for all time. Fortunately the World is a large system, and is largely self balancing. However this degree of moral responsibility, is somewhat overwhelming and awesome, when looked at for the first time. There are quite a number of science fiction stories, describing time loops. A common theme is that of the man who is sent back in time, after being told that he must not change anything. He accidentally kills a butterfly. He then returns to his original time, only to find that in killing the butterfly, he has changed history so much, that he has no world to come back to. All science fiction with a philosophical element is worth reading. Science fiction is very good for shaking up the grey matter in the brain. However, it does appear that while the future is very highly variable, the past is fixed for ever. No one can change the past, but any stuck emotional charges can be drained or abreacted out of the mind. Abreaction is a psychiatrist's term for the therapeutic discharge of old, and obsolete emotion. This is commonly in the form of laughter or tears, but not necessarily so. PAST LIVES. From time to time, past life incidents may surface. If one wishes to be a science fiction writer, then keep a similar book to the one used for the things one has done in this lifetime. Past lives are prone to many problems. People tend to remember, not their own past lives, for these were too uninteresting, but those of their heroes. Thus in Britain, the top of the reincarnation hit parade, is Admiral Lord Nelson, the great British sea hero of the Napoleonic wars. If one wishes to remember past lives, then one must be prepared to take responsibility for those past lives. The other downside is that one can get bogged down trying to get the detail. If one develops enough responsibility, past lives will appear of their own accord but one may lose the detail. Detail and enlightenment appear to be opposing objectives. There is also a tendency to remember things being done to the person, but these are only held in place, by the things done by the person. Thus if one remembers being murdered, then one has to take responsibility for being the murderer. This will drain the incident of emotional charge. Once one has taken responsibility for a couple of murders, the next 100 are quite easy to deal with. More important than murder, is the concept of engraving. After someone has tripped over an office electrical cable, three times in three days, the boss is quite likely to say "Engrave these words upon your brain. I must not trip over power cables". When there is pain and unconsciousness around, this becomes brain washing, but when it gets to the psyche, it becomes engraving. If anyone thinks that they have been engraved, then they must take responsibility for being the engraver. It is the act of engraving someone else, that keeps one's own engravings in place. REINCARNATION. On the whole, reincarnation is not worth deliberate study, as there better forms of spiritual exercise, which work in real time. Writers of science fiction can make good use of past lives. There is a rough and ready way of working out what one was in their last life. Make lists of what one most hates in rank order for the subjects below. Take the top of each list, and this will probably give a profile of what one was in their last life. All one has to do then is take responsibility for this ghastly profile. Remember that to take responsibility, it is necessary to take the identity of the murderer, and not the victim. STATUTE OF LIMITATIONS. Legal liability for the actions of a body end with the death of that body. Thus there can be no liability in Law for one's actions in a past life. COMMUNICATION. Communication is the great solvent, and talking about anything is far better than writing it down. Anyone who cannot communicate, cannot tell other people, what a terrible person the writer is.

There are certain rules of communication.

  1. Something must be said, with the intention of sending a message across space, and being able to see that it is received and understood.

  2. In most countries especially Iceland, it is best to look the other person in the eyes, as this shows one's interest and intention. This may not be good manners in Japan. No doubt, the Japanese have other methods of indicating interest in the other person.

  3. To receive, and be seen to receive, it is necessary to look the sender in the eyes, and acknowledge end of transmission of a message, with an acknowledgment. In English, the most common acknowledgments are:- Good, Fine, Thank You, All Right and Yes. To this one can add OK and a string of other slang terms. To acknowledge someone at the end of one of their sentences, but in the middle of their transmission, "Yes" or a nod of the head, is often far more appropriate.

  4. When verbal communication is not seen to be received, the sender usually gets rather distressed. He is liable to repeat himself. Even if he goes silent, he will try repeating himself later. This is the reason for most compulsive talking. It may help to acknowledge a compulsive talker very emphatically. When computers communicate with each other, they have to use a very strict set of rules. When a message is sent, an acknowledgment is expected. "Understood" or "received but not understood" is expected back. In the case of "not understood", the sender will repeat the message. In the case of "understood", the sender will send the next message. When the sender has finished sending, a hand over message is sent, telling the other machine to take over. PUBLIC SPEAKING. If one cannot find a public speaking course, find a group of like minded people, and run your own. A brief format is as follows. Run a series of sessions, where each person stands up, and gives a speech. This should be for a set time, say one to two minutes, on a set subject. The audience is expected to listen intently. They should give plenty of applause at the end of each speech. It is their turn next. Any verbal criticism must be totally banned, as the object of the exercise, is to get people confident in being able to get up on a platform, and talk.

  1. It is useful to have someone stand at the back, to give non verbal signs on the following points.
  2. Point to a watch when time is running out.
  3. Raise the hands palm up, to indicate that the speaker should talk louder. Lower the hands palm down, to get the speaker to lower his voice.
  4. If the speaker is only looking at one person, then one should point to other members of the audience.
  5. Exaggerate the speaker's body and hand movements. The list of subjects can include the following:-

  1. Stand up and give your name and occupation.
  2. Describe yourself and what you do.
  3. Describe an incident in your life or job.
  4. Use an exhibit from your work or hobby.
  5. Demonstrate an activity.
  6. A subject that excites you.
  7. A subject on which you are expert.
  8. Something you are angry about.
  9. Show your enthusiasm for something.
  10. Impromptu speech at two minutes notice.
  11. An incident from early childhood.
  12. My most embarrassing moment.
  13. Group related topics.
  14. Introducing a speaker. While no speech may be written down, it is often useful for the speaker, to have a card with the subject headings written down. Look for improvements in other people, and they will appear in oneself. In the case of a lodge or spiritual group, it is useful if members give talks on specific subjects, to show their grasp of that subject. WAR VETERANS. From time to time there are wars in defence of a country's rights, or what it considers to be its rights. If politicians were wiser, there would be far fewer wars. All wars could have been avoided, even World War II, but that would demand politicians wiser than those who elect them. In defence of democracy, it must be stated that virtually no wars are started by democracies. Most wars are started by dictatorships. Men (and a few women) go to war to protect your liberty and your rights, but none who see action, come back totally unscathed or unharmed. The casualty rate in peacetime among airmen, would make anyone think there was a minor war on. There are numerous casualties among the Police and other public services. This is in defence of your safety. Then there are the casualties for less honourable reasons. There is a common complaint of ex-servicemen, from World War II, the Falklands, Vietnam, and now in Russia from Afghanistan. This is that no one is really prepared to listen to their experiences. They have to keep everything bottled up inside. Are you a man or a mouse. Have you got the guts to listen, and serve your country, or did they fight for nothing. HELPING OTHER PEOPLE. Abreaction is a psychological term for the release of repressed emotion. Some emotions like tears and anger are difficult to discharge on ones own, but help is quite easy. Laughter is easier to discharge. In the case of material from the Pit however, abreaction may clear the room, and is best done on one's own. Form or join a small group of like minded people, who are prepared to help each other in spiritual development. To help a person to discharge or abreact old emotional charges, the following is useful. Get the person to verbally list all the things he can currently remember doing. This is from the earliest memory, up to the age of fourteen or puberty, in chronological order. Do not go further than puberty without a person's permission. After puberty, sex may cause embarrassment. Anyway, most of the root damage is done before the age of fourteen. Keep them going with plenty of acknowledgment and "what did you do next". Keep them on the things they have done, and away from the actions of others, except for reasons of context. In the case of war veterans and similar cases, one must do two things. One is to listen to their experiences, and the other is to get them to describe their early life, for that undercuts later traumas. War veterans are useful types to have around as they know when discipline is needed, and when initiative is needed. If they dope off or get sleepy, get them to describe in detail, the last object or place they mentioned, by claiming ignorance of it. In the case of tears or other emotion, just let them outflow, and then get them to repeat the telling of the incident, without any comment, until the incident is discharged. A very difficult lesson to learn, is that under no circumstances what so ever, should one comment, or express an opinion, on the problems of the person one is helping. Other people's opinions will not be appreciated, and are likely to be wrong 99% of the time anyway. After all it was probably good advice, which put the problem there in the first place. People are very much more robust, and easier to help, after they have taken a public speaking course. Keep one's opinions of others to oneself. Important as they may be to one's Ego, they are of very negative interest to other people. General group discussion will give everyone a better understanding of what is wanted by other people, and how best to help them. SNARLUPS. Snarlups occur when people upset each other. Snarlups can be quite easily handled as follows. Ask the following three questions, on a cyclic basis (i.e. 1 2 3 1 2 3), getting an answer to each, and acknowledging each. Question 1 may be dropped at the request of the victim of the snarlup.

  1. What have I done?
  2. What did he/she do?
  3. What did you do?

Repeat the cycle until the snarlup has evaporated. Should a disruptive person appear in the group, throw him out, as however much one may wish to help, a line must be drawn somewhere. Never disclose to a third party, anything told to you in confidence. If you do, then change all the details, so that it cannot be traced back. CONSCIOUS DREAMING. Much understanding can be had from dreams. It is as well to keep a diary of dreams. Dreams are an effort by the brain to align, evaluate and sort out, the data received during the day. It may take a little time to learn how to interpret them. A number of cults advocate sleep deprivation. This is so that the brain does not do the work of the cult, by sorting out problems, and thus depriving the cult of money. Most people do best on at least eight hours sleep a night. The preferred method of passive meditation, is to let the mind wander, between the time of going to bed, and going to sleep. A balance must be set between setting objectives, and letting the consciousness roam freely. Many of the higher aspects of the mind and the Universal Subconscious, are available. The higher aspects are written in conceptual language. They are then dreamed in pictorial language. Finally they may have to be translated into verbal language. The room for mistranslation is enormous, but some higher truths will filter through. As soon a higher idea, or basis of a meditational idea, comes through, write it down on paper. Keep pencil and paper by one's bed, as ideas may be lost by the morning, simply by being in the wrong language, for the normal awake state to remember. Translation is best done at the time an idea occurs. LUCID DREAMING. This is dreaming where one knows one is dreaming, and has some control over the dream. The minimum requirement is to be able to wake oneself up if things start going wrong.

Return to Book Index.
Return to Viking Remote Viewing Home Page.

© Edmund Meadows, as part of the Viking Way (Second Internet edition),
ISBN No 0 9524450 34, August 1996.